Exploring Math For Game Developers Updated Bullet Collisions Coordinate Systems
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- We need to get our laser weapon to intersect with the floor, so we do a line plane intersection to simulate that. We use a trick ...
- Bonus video! Using dot product to do some projections so we can implement
- You can find the roots of crazy complex functions quickly using Newton's Method, as long as you have a good starting point.
- I recently added Separating Axis Theorem to my
- Placing props with different positions scalings and rotations by creating a TRS matrix that does all three at once. Find the source ...
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Our box-line intersection algorithm needs to be wherein we develop an inverse matrix that will take us from global back to local We take a break from character movement this week and look at firing a This video briefly explains what Vectors are and how they can be used in a
In this video we figure out a computationally efficient method for determining if a point lies within a triangle. C# code for the ...
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