Understanding Math For Game Developers Bullet Whizzes Projections

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Key Takeaways about Math For Game Developers Bullet Whizzes Projections

  • In this 2017 GDC talk, Robot Entertainment's Chris Stark explains the
  • Placing props with different positions scalings and rotations by creating a TRS matrix that does all three at once. Find the source ...
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  • wherein we develop an inverse matrix that will take us from global back to local coordinate spaces, so that we can do our
  • Creating damage indicators that show at the nearest point on a sphere surrounding the player. Find the source code here: ...

Detailed Analysis of Math For Game Developers Bullet Whizzes Projections

Our box-line intersection algorithm needs to be updated because we've transformed all our boxes with TRS matrices. In this video ... gamedev The specular term of our lighting model gives a surface the feel of shininess. Find the source code here: ...

We need to get our laser weapon to intersect with the floor, so we do a line plane intersection to simulate that. We use a trick ...

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