Understanding Starling Deferred Shading Demo

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Key Takeaways about Starling Deferred Shading Demo

  • For CIS 665 at UPenn.
  • We made an interactive relighting system based on traditional deep framebuffer. One limitation of deep framebuffer approach is it ...
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  • https://github.com/byumjin/Project5-WebGL-Clustered-
  • This

Detailed Analysis of Starling Deferred Shading Demo

Blog article: http://alexrodgers.co.uk/2015/03/23/sandy-snow-globe- This is Live here: http://zammiez.github.io/Project6-WebGL-

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