Exploring Raytracing Triangles And Textures

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  • The intersection between a ray and a
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Raytracing triangles and textures. Equivalent to a 50 minute university lecture on Now we just need to determine whether our intersection point is inside or outside the This is the Stanford Dragon with 871414

I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...

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