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  • Following along to '
  • I tried creating a custom
  • Just trying out compute shaders. Might upgrade this
  • A
  • A raytracing shader I wrote with GLSL in a week for a school project. It was my first time using C++ and

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A real-time GPU based The work in progress of the GPU-based real time Ray Tracer I tried building an offline

I was playing around a little while longer, and am now using a texture to hold the location of all of the balls, so the balls can move ...

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