Exploring Opengl Ray Tracer With Portals Demo
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- Following along to '
- I tried creating a custom
- Just trying out compute shaders. Might upgrade this
- A
- A raytracing shader I wrote with GLSL in a week for a school project. It was my first time using C++ and
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A real-time GPU based The work in progress of the GPU-based real time Ray Tracer I tried building an offline
I was playing around a little while longer, and am now using a texture to hold the location of all of the balls, so the balls can move ...
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