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- Video of our HPG 2018 paper. You can find more information here: ...
- This video is part of an online course, Interactive 3D
- Final Year University Module. Created a
- We made an interactive relighting system based on traditional deep framebuffer. One limitation of deep framebuffer approach is it ...
- Work done as part of a uni module. An implemntaion of sponza with PBR shading and
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A small It's a This Real-time Graphics - Deferred Renderer
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