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  • Video of our HPG 2018 paper. You can find more information here: ...
  • This video is part of an online course, Interactive 3D
  • Final Year University Module. Created a
  • We made an interactive relighting system based on traditional deep framebuffer. One limitation of deep framebuffer approach is it ...
  • Work done as part of a uni module. An implemntaion of sponza with PBR shading and

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