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  • This project utilizes OpenGL
  • Using mesh face center to as emitter to emitting cube
  • This demo shows a
  • Another

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A Buy a shirt! - https://acerola.gg/ Cool 10 SPH Simulation with 20'000 particles in Compute Shader. (Raymarching rendering with DXR).

gamedev #shaders #wgsl I've been toying with shader programming lately and have started to learn

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