Introduction to Comanche Style Rendering With Extreme View Distance
If you are looking for information about Comanche Style Rendering With Extreme View Distance, you have come to the right place. Explanation here: https://www.youtube.com/watch?v=u0yw8IjxA6Q This is what happens if you turn the
Comanche Style Rendering With Extreme View Distance Comprehensive Overview
For my 3rd year Graphics Programming with Shaders coursework I wrote a compute shader that implemented the 'voxel space' ... Gotta go Fast. Written in C. 16km drop and 256km
I'm moving at the speed of sound in this video (literally 340 m/s) except when speeding around, which is about 10x that. The total ...
Summary & Highlights for Comanche Style Rendering With Extreme View Distance
- My proof of concept voxel renderer for Minecraft.
- Working on increasing the max
- A little rough around the edges yet but this voxel engine can technically have infinite render
- Many improvements to loading allow you to simulataneously display 256*256*256 voxels at once (16.7m voxels). Still much room ...
- Look at me, it's been almost 30 years and I still can't stop writing height map renderers.
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