Exploring Antares Engine Showreel Opengl C

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  • new additions: Third person camera controller. Improved cascaded shadow mapping on large terrain. Basic Main menu using my ...
  • dynamic exposure inside my custom
  • Coming back to my voxel cone tracing implementation to fix some issues. Still far from perfect but I really start to like how it looks.
  • Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
  • A fairly lengthy

In-Depth Information on Antares Engine Showreel Opengl C

Just a cumulative video showing most of the features currently implemented into my small Testing my Testing my Antares OpenGL engine

MATTHEW WARSHAW - OPENGL SHOWREEL

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