Exploring Antares Engine Showreel Opengl C
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- new additions: Third person camera controller. Improved cascaded shadow mapping on large terrain. Basic Main menu using my ...
- dynamic exposure inside my custom
- Coming back to my voxel cone tracing implementation to fix some issues. Still far from perfect but I really start to like how it looks.
- Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
- A fairly lengthy
In-Depth Information on Antares Engine Showreel Opengl C
Just a cumulative video showing most of the features currently implemented into my small Testing my Testing my Antares OpenGL engine
MATTHEW WARSHAW - OPENGL SHOWREEL
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