Exploring 2d Full Global Illumination 2 Working Principle And Perf Tests

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  • Interactive Computer Graphics. School of Computing, University of Utah.
  • Quicktip tutorial video for this product: https://www.artstation.com/a/4878269.
  • This time
  • Very WIP: raytraced 2D global illumination for Unity
  • My first implementation of any analytic approach to the first integral term in the expansion of the rendering equation. The scene is ...

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In this video I'm showcasing my sampling strategy that's based on cascades. Cascades that are farther away, contain more ... In this demo I explore Welcome to a brand new Tech Focus! In this video, delivered with early access to DF Supporter Program backers, Alex goes into ... Test

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